Okay, so for the longest time I’ve been wanting to, and tried several times (All which I lost interest in, or got stuck), make a danmaku bullet hell game.
If you don’t know what a “danmaku bullet hell” game is, think of space shoot’em ups, but increase the number of bullets by ~300%. Basically put; It’s comparable to going outside and dodging rain.
The main problem for many of my projects is basically motivation, so I’m hoping this new website will make it more motivating for me to work, as I can write about it for the world to see (Despite the fact I’m the only one who actually visits the site). I’ll be posting the code I write and/or update so I can refer people to it if they’re stuck on the same problems.
So, before I get started, I’ll put out a few “rules”, so to speak.
Firstly, the engine itself will be written in C++.
Secondly, all of the game mechanisms will be written from scratch. This means I will not use SDL, Allegro or similar, but I’m allowing myself to use libpng.
Thirdly, I’ll be writing as portable code as possible.
With that said, I’ll get on to working on the event system I’ve been delaying for so long.
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